To collect anything that seems off or suspected to be an error
Equipment Market:
- [ ] Buying a new ship, “New ship lacks capacity for current cargo and hyperdrive”. Cargo I can understand; the player needs to sell/dump it first (Future: space-station storage?), but shouldn’t ship equipment be auto-sold as part of trading in one ship for another? (Ship equipment also auto-sells if it is replacing existing equipment..)
- [ ] Selling missile racks - cannot sell if it contains missiles (should auto-sell missiles if they can’t be moved to another rack?)
- [x] CRASH BUG: Selling an empty passenger cabin crashes “libs/EquipType.lua:492: attempt to perform arithmetic on field 'cabin_occupied_cap' (a nil value)”
- [x] There are (at least) 2 types of Shield Generator (different size/mass/cost etc), but there is no in-game difference displayed. Suggest shield generators display some sort of metric of how strong the shield is that they generate (possibly adjusted for the target ship).
- [x] There are multiple missile racks (Cnida-102, LH-120 Hydri, ..more?) but no in-game difference until after the player purchases them and sees what types/number of missiles can be fitted to each. Suggest missile racks should display the number and size/type of missile which can be loaded into it as part of the info display.
- [x] There are multiple missile types, but they don’t show their range/damage/agility.
- [x] Stock-level of equipment is not being displayed.
- [x] “Weight” should probably be renamed to “Mass” (gliese852 on IRC)
- [ ] Some equipment has a range of slot-sizes into which it can fit (eg, can fit an S2 laser into an S3 weapon slot); others don’t (eg, can’t fit an S2 passenger cabin into an S3 cabin slot). Would be good to have a range of compatible slot sizes for all equipment to cater to peoples’ requirements/budgets.
Hull Auto Repair / Hull Slots in general:
- [x] Hull Repair equipment is S4 (TODO: range of sizes?), but every ship currently only has a single S1 Hull slot available (for S1 Atmospheric Shielding). No ship has an explicit (set of) Hull slots defined, which means every ship, regardless of size, gets the default S1 Hull slot.
This means that currently no ship can get the Hull Autorepair (or a larger Atmospheric Shielding) fitted, let alone both Atmospheric Shielding and Hull Autorepair.
Passenger Cabins:
- [ ] Can sell a cabin with passengers in it. Future improvement suggestion: add confirmation popup. (FWIW, missile racks which contain missiles can NOT be sold - the missiles have to be sold first..)
- [ ] Can buy a new ship when existing ship has passenger cabins with passengers in it. Even if the new ship has room for passenger cabins, the cabins and passengers are not transferred. Future improvement suggestion: add confirmation popup.
Ship Market:
- [x] No ship appears to have “Scoop mounts”, so cargo and fuel scooping is not available.
- Scratch that; ships have scoops defined in their JSON, but the Ship Market screen is not recognising them. And neither is the Equipment Market, nor the Debug screen.
- Ok, some more digging; the scoops have the wrong “type” in the ship JSON. They are defined as “fuel_scoop”, but should be “scoop.fuel”.
- update (sturnclaw): fixed in master
- [ ] “Missile mounts” should maybe also count slots for missile racks? Or a new information entry should be added.
AC-33 Dropstar:
- [x] Has 2x “HARDPOINT_WEAPON_FRONT” - should this be “LEFT_NOSE” and “RIGHT_NOSE”?
- [x] No translations for:
- [x] HARDPOINT_PYLON_(left/right) have no equipment which can be installed.
Bluenose:
Bowfin:
- [x] Missile-array not available for purchase?
Ok, mismatch between the bowfin.json (missile_bay.bowfin_internal) and the Weapons.lua definition (missile_bay.bowfin). Not sure which is correct.
Coronatrix:
Coronatrix (police):
Deep Space Miner:
- [x] Cannot buy S3 thrusters at TL8 station
- [ ] Has no fuel-scoop slot (I’d think this would be essential for a “deep-space” ship, let alone a mining ship)
Future idea: gas-scoop for scooping and refining rare gases from atmospheres (specifically gas-giants) → extension of mining. Or possibly just an extension to the fuel-scoop to allow it to process additional gases and not just hydrogen.
- [x] No translations for:
- [x] HARDPOINT_MINING_LASER
- [x] Missing gimbal limits
Deneb:
- [x] Has 2x “HARDPOINT_WEAPON_FRONT” - should this be “LEFT_NOSE” and “RIGHT_NOSE”?
Escape Capsule:
Kanara (civilian):
Kanara (police):
Lodos:
- [x] No S5 thrusters available for purchase at TL8 station
- [x] Cannot buy missile racks for the pylons
Potentially due to missing
i18n_key
in the missile rack definitions as they are otherwise identical to the definitions for the Wave, which can have racks fitted. Alternatively, no S4-compatible racks available at a TL8 station?
- [x] No translations for:
- [x] HARDPOINT_WEAPON_FRONT_(LEFT/RIGHT)
Lunar Shuttle:
Malabar:
- [x] No fuel-scoop can be fitted (has an S5 slot, but there’s only S1 scoops available right now)
Mola-Mola:
Natrix:
- [x] Cannot mount missiles - no S3 “missile_bay.opli_internal” defined